The overall process of setting up VUE with ButterflyNetRender is very straight forward:
- 1. Install VUE (render node software) locally on all the Windows Rendernode machines (in the same location on all machines)
Use the install disk and choose the install rendernode option.
You then have to setup a license server to dole the rendernode licenses out to each node.
All those licenses get registered on the server.
ie: C:\Program Files\e-on software\Vue 8 xStream\Application\Vue 8 xStream RenderNode.exe
There are two types of RenderNode:
• Vue Infinite RenderNode: (renders only Vue stand-alone content), and
• Vue xStream RenderNode: (renders both Vue stand-alone and Vue hosted content).
You can purchase RenderNode licenses from the e-on software store: www.e-onsoftware.com/store
- 2. Set the Install paths in the BNR Controller
Configure paths and settings in BNR Controller:
In the BNR Controller:
- 1. Turn on the 'VUE' platform: (Options->Configure->Select Platforms)
- 2. Set the location of the 'Rendernode.exe' (the local path on each Rendernode) (Options->Configure Platforms - VUE)
- 3. Confirm you have the correct command line settings:
(download the updated 'File:Rendertype12.cfg' file and place into the BNR install folder - replacing the current one - Make sure the Controller is not running when you replace the file)
- the command line settings should be: (Options->Configure Platforms 'VUE' - Settings button - Command Tab)
"%exe%" -file "%loadscn%" -range %sf% %ef% -step %pf%
Restart the BNR Controller.
Now add VUE (.vue) scene file for rendering:
After you add the scene - you will need to:
- 1. Select the Frame range (Output Tab)
- 2. Select the Output Frame format (Output Tab)
Make sure you add the scene from the Shared Network folder (that all the rendernodes have access to - otherwise the rendernodes will not be able to load the scene)
The best way to test a to confirm the setup is working:
- 1. Make sure VUE is installed on the controller (in the same location as the RenderNodes)
- 2. Add a VUE scene into BNR
- 3. Select the 'Render' Tab
- 4. Press the 'Test Render Command" and then press 'Launch Locally'
This will run the same command the Rendernodes will get - but you will get to see more information directly. You will need to check the 'Task Manager' to see if the command is running in the back ground
- Right click on the Scene and a select "Open Scene Trace Log folder" and you should find the output text "Render_*.txt" - Please open with notepad to view the text.
(note if you see *.csv files - these are BNR Controller state flows)